cross-posted from: https://sh.itjust.works/post/33099518

TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

  • cheesorist@lemmy.world
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    2 days ago

    mirrors edge drops to under 10 fps when breaking glass which generates physx objects… with a 9800x3d.

    the current physx cpu implementation is artificially shit, the cpu can easily handle it nowadays but it depends on skilled community members or nvidia themselves to unshit it.

    • AdrianTheFrog@lemmy.world
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      22 hours ago

      Hmm, I was not aware of that. I’ve seen (not Nvidia related) simulations with probably tens of thousands of rigidbodies running on relatively old midrange CPUs in real time, so it’s pretty crazy that it’s that slow.

    • Evil_Shrubbery@lemm.ee
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      2 days ago

      nVidia doesn’t really have that many successful unshits, historically speaking, do they?