Dragon Quest 7 Reimagined director Masato Yagi thinks “what matters is the underlying theme of the game”

  • Tamlyn@lemmy.zipM
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    5 months ago

    Usually a series evolve and change over time. But if every big jrpg series that is turn based change to action combat, you kinda leave a gap with people that would like to play turn based. A series doesn’t have to be turn based, ys is a perfect example for a action jrpg, but it was always an action jrpg. How about you have your kingdom heart and something else as action and dragon quest as turn based for different kind of target audiences? But having final fantasy, kingdom hearts, mana series, dragon quest all as an action game probably make people mad that are fans from your classical turn based games

    • Bluegrass_Addict@lemmy.ca
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      5 months ago

      I just won’t play em anymore. turn based is why I play, remove that and they removed themselves as a viable game for me to play. plenty of Indy devs out there that honestly… I don’t care anymore.

  • Stupendous@lemmy.world
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    5 months ago

    Pretty major draw of Dragon Quest is how little it changes. It’s comfort food to me. I’d be disappointed if they made any major shakeups. They can do the unthinkable and give a Dragon Quest sized budget to a new IP or acquire the Blue Dragon IP and make that the experimental IP with a pretty static game to game tone and themes

  • belated_frog_pants@beehaw.org
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    5 months ago

    God please no. Turn based is fun. Everything is action now we dont need another. How about “every jrpg doesnt need to become an action game in the 2020s”?

  • human.encoded@lemmy.zip
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    5 months ago

    I will echo in the other comments ITT. Yes, sure, it doesn’t always REQUIRE turn based game play, but Yagi-san’s company, and the DQ history has set the EXPECTATION that it will be. If you change that I will not buy it. Just like if GTA VI is turned based fans would rage as it doesn’t fit the expectation set. (Personally I would probably play at turn-based GTA).