

What games are you into then?
I find when people don’t like any of what AAA has to offer, its usually because they’ve found a subgenre or niche that is extremely their jam, and the big budget games usually aren’t aiming at that market.


What games are you into then?
I find when people don’t like any of what AAA has to offer, its usually because they’ve found a subgenre or niche that is extremely their jam, and the big budget games usually aren’t aiming at that market.


I enjoyed Journey and I don’t mean to cast it in a bad light, but I think a lot of it is about the ‘era’ its from.
It released when there really wasn’t a lot of indie games on the consoles and most people really only played games from the AAA lineup. So for many players it was a unique high quality ‘indiefied’ experience that didn’t rely on classic tutorials, voice acting, or whatever.
If you had played nontraditional storytelling games from that time or played Journey much later, it may not have the same impact.


I find this tends to happen as your gaming tastes age over time. You start to find what you really like and then fall into a niche where you start to know the space really well and then all these big game marketing hype cycles just become noise.


If I may ask, which aspect of it bothered (or bored) you?


I’ve found the ‘wait at least a week after release’ method has saved me a lot of money for this reason.


There should be more mature games.
I don’t mean like sex games, I mean like games intended for adults that can have mature content and mature stories without it being heavily watered down.
Games should have as much leeway as the film or book industry when it comes to mature content - Though I guess that’s getting murky too lately.
You can tell the ninja is going to be a bad candidate.
Good ninjas are hard to find.
As I recall, most fast food places have a timer for how long people have been waiting in the drive thru line. This is tied to ‘performance’ metrics or whatever.
They have you pull around so you’re “out” of the drive thru line and not hurting their metrics.


A lot of people I know are struggling and I don’t know how to help them.
They have vaguely asked me for help but they all have difficult problems that I can’t do a whole lot about. I know its not necessarily my responsibility to fix things for them but I tend to have a ‘fix things’ mentality and I get stuck thinking about what I can possibly even do.


I got shot with an arrow but it hit my rib and bounced off. I’m sure my jacket also did some deflection too.
A friend thought he could land an arrow next to me to surprise me - Turns out he’s a bad shot.
Maybe I need another coffee but I’m a little confused.
So this site (named after a previous writing practice workshop that shut down after a series of scandals) is trying to do the same thing but isn’t actually hosting anything and is more or less pointing to a Reddit megathread with like over a dozen other writing practice workshops?
Edit: Is the point of this just to practice writing a novel for self achievement?


Ah another one - Forced stealth sections where you can’t be detected at all. Especially in a game where stealth is optional or not even a thing you can really do normally.


I don’t like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I’m going to download a mod.


So far the biggest issues I’ve faced are League of Legends and funky network driver issues. One of those I can work at, the other not so much.


This one is starting to sway one direction more than the other but: Using AI for indie game development. (For music, voice work, art, code, writing, gameplay, etc)
You’ve probably seen many arguments for and against AI at this point so I won’t harp on that too much. It is interesting/frustrating to see where some devs focuses are, and why this has contributed to an insane amount of AI art in games lately.
I really enjoyed the Sims 2 on the Xbox because it was co-op and I was eager to see how they handled co-op in future games.
Then I found out that they just never did co-op again and I was incredibly disappointed.


I got several, I’ve found that some people really think about what I like in a game and nail a recommendation and some people just recommend things they liked, regardless how I feel on them.
The big ones would be Breath of the Wild and Helldivers 2.
That sucks. It sounds like a dodged bullet and I wouldn’t take it personally.
I’ve seen this happen from different angles where a manager or c-suite has them hanging people out to dry so they can protect their own ego. Even if you managed to get through that situation, you’ll feel like you’re walking on glass for every project and that’s just not a way you want to live.


A dumb one when I was younger.
Get a whatever job and go to training, get the uniform, they tell me they’ll let me know what day I start when they get the schedule.
Two weeks pass and I ask about it again. They get bothered but insist they’ll reach out to me when I get scheduled.
A monthish goes by and I run into a co-worker I saw at training. I chuckled and said they still haven’t reached out to me. She says what are you talking about, I’ve been scheduled every week for the past month, and that I should have checked the schedule book in the managers office.
At that point I was already looking at other work so I didn’t ever follow up again. I’d assume they fired me at some point.
Plastic and social media.