If you want a language with memory safety features, I can recommend D. GC pauses are negligible if you don’t go above a certain memory size and 60Hz, otherwise you also can do manual memory management if you’re experienced enough with that, especially if you’re willing to learn an alternative runtime (might require you to write C bindings or your own libraries).
If you want a language with memory safety features, I can recommend D. GC pauses are negligible if you don’t go above a certain memory size and 60Hz, otherwise you also can do manual memory management if you’re experienced enough with that, especially if you’re willing to learn an alternative runtime (might require you to write C bindings or your own libraries).
Limiting framerate to 60hz? In [current year]??
Because I absolutely NEED 144 Hz in my turn-based strategy game.
If you’re writing a small indie game, or a quick prototype, then you could do much worse
YO; extremely rare D mention
I discovered digitalmars back in the very early days; it’s been on my watchlist for over 15+ years now