maxint@programming.dev to Programming@programming.devEnglish · 2 days agoMigrating away from Rust [gamedev]deadmoney.ggexternal-linkmessage-square41fedilinkarrow-up188arrow-down17
arrow-up181arrow-down1external-linkMigrating away from Rust [gamedev]deadmoney.ggmaxint@programming.dev to Programming@programming.devEnglish · 2 days agomessage-square41fedilink
minus-squareMihies@programming.devlinkfedilinkarrow-up1·1 day agoI don’t think that’s even possible - to have that much control over GC engine that is.
minus-squareFizzyOrange@programming.devlinkfedilinkarrow-up1·20 hours agoIt definitely is. https://stackoverflow.com/a/32007523/265521
minus-squareMihies@programming.devlinkfedilinkarrow-up1·19 hours agoIt’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.
minus-squareFizzyOrange@programming.devlinkfedilinkarrow-up1·17 hours agoInteresting. From the sounds of it Unity added their own API for it though.
I don’t think that’s even possible - to have that much control over GC engine that is.
It definitely is.
https://stackoverflow.com/a/32007523/265521
It’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.
Interesting. From the sounds of it Unity added their own API for it though.